Purposes of wearable technologies


Any electronic equipment that is intended to be worn on the user's body is considered wearable technology. These gadgets can come in a variety of shapes and sizes, including jewelry, accessories, medical equipment, and clothing or clothing-related items.

Example: Smart wearable technologies and
3D environment.

There are several applications for wearable technology, including monitoring performance, managing chronic diseases, tracking navigation, and tracking health and fitness.
These wearable tech gadgets are used to track data in real time. They have motion sensors that capture an image of your daily activity.

My opinion 

In my own experience by using a wearable technology it gives me more productivity
It helps me to track and monitor my body
Especially during workout, i can see how many calories i burned after having a intense workout.

Wearable technology has a lot of purposes especially in today's generation
It's helping us to live easier than before.

First wearable technology

The abacus ring was the first piece of wearable technology.
Historically, the abacus ring served as a counting device for traders to make quick computations. Its origin is unknown, though. The abacus ring's beads have a very small diameter of less than 1 mm. The silver rods are easily traversed by the beads.

What is 3D environment?

Making realistic scenes for video games, movies, architectural drawings, and advertisements using specialist computer software is known as 3D environment modeling.
It is commonly used by animators, designers, and engineers to depict their goods, packaging, and architectural designs in the film, game, broadcast, web, and advertising industries as well as in engineering and architecture.

Examples:
Game Design.
Virtual Reality.
Augmented Reality.
Collisions.
Research Worker.
Unmanned Aerial Vehicle.




Reference:
https://drive.google.com/drive/mobile/folders/1bBOuBSa5qXPhi4faTLCeRY9OjqruLxXY/1MH-JsUEMQ92wspCx_Keh-vwRBb5NHizG/1WqvWDavIEhFPheh1VeWsoitQLCyGkHW-?sort=13&direction=a

("Module 4")